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Book Entertainment Computing: Technologies And Application (IFIP Advances in Information and Communication Technology)

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Entertainment Computing: Technologies And Application (IFIP Advances in Information and Communication Technology)

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    Available in PDF - DJVU Format | Entertainment Computing: Technologies And Application (IFIP Advances in Information and Communication Technology).pdf | Language: ENGLISH
    Ryohei Nakatsu (Author)

    Book details


This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
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  • Pdf

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PDF
Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch.
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes

Book details

  • PDF | 556 pages
  • Ryohei Nakatsu (Author)
  • Springer: Softcover reprint of the original 1st ed. 2003 edition (4 Oct. 2013)
  • English
  • 10
  • Computing Internet

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